1 stick 1 button = multiple mechanics

this is a prototype of a climbing game i made as part of a university assignment. this game focuses on developing gameplay mechanics while keeping to a development schedule. notes: all assets used are unity's

this prototype i had 3 weeks to develop, this including the planning as well as the programming. the brief we were given for this prototype was '1 stick 1 button = multiple mechanics' and out of this i made a rough climbing game. the game is very basic due to the time constraint that i had but it was my first go at making a game non rpg based which i had fun with.

instructions sheild won died

here's a short playthrough video


click the image to view video