simulating the mundane

this is a prototype of a farming simulator i made as part of a university assignment using the brief 'simulating the mundane'. this game focuses on developing gameplay mechanics while keeping to a development schedule and a specific brief. notes: all assets used are not mine

this was the second prototype i made for my game prototyping module. for this prototype our brief was 'simulating the mundane' so i made a sort of farming simulator however it mainly consisted of buying and selling plants. we had 6 weeks for this prototype so i was able to expand on it a bit more by adding more complex mechanics like a shop.

instructions main trimmer sell shop end

here's a short playthrough video


click the image to view video